book of dead go collect
I went into Book of Dead GO Collect expecting yet another remix of an old favourite. What I got instead was something stranger. It still looks like Book of Dead, still talks like Book of Dead, and still gives us plenty of Rich Wilde doing his usual lantern-waving business. However, in play, it’s a more deliberate, more mechanical creature, and not always a more enjoyable one.

At a glance

Provider: Play’n GO

Layout: 5 reels, 3 rows, 10 paylines

Top RTP: 96.2%

Max win: 10,000x stake

General mood: More thoughtful than thrilling

My quick verdict

Clever enough to keep me interested, but not lively enough to make me love it. If you want the old Book of Dead magic, you may find this one a bit too busy with its own cleverness.

The easiest mistake to make with this slot is assuming the title tells you everything. It doesn’t. Yes, this is another trip into the old Egyptian ruins with Rich Wilde, scarabs, card royals, and the familiar sepia-gold haze of danger and treasure. But the mood is different. The original Book of Dead has a brutal kind of simplicity. You know what you’re waiting for, and when it lands, the whole game snaps into focus. GO Collect is more layered than that. It keeps asking you to care about one extra moving part, then another, then another. Sometimes that works. Sometimes it feels like somebody has put too many sauces on a perfectly serviceable meal.

In hands-on play, the first thing I noticed was that it doesn’t rush to please you. There isn’t that immediate “right, I know how this works” comfort that the original has. You can spin through a decent stretch of the base game before anything really starts to explain itself in terms of functionality, even if the rules are technically clear enough. The collect idea is the key. Gold coin-style prize symbols appear, then special “collect moments” hoover them up, and the slot gradually nudges you towards a bigger outcome. That sounds straightforward written down. In motion, it gives the slot a slightly stop-start rhythm. You’re not just waiting for a bonus. You’re waiting for the game to assemble a case for why the bonus should matter.

This is not a “stick a tenner in and instantly feel alive” sort of slot. It’s a “give me time, I’m building something” slot.

How it feels compared with the old Book of Dead

That comparison is unavoidable, so I may as well deal with it head-on. The old game is leaner, crueller, and somehow more exciting because of it. It knows exactly where the drama lives. GO Collect spreads the drama around. Some players will like that. I’m not entirely sure I’m one of them. I could feel the slot  trying to make the base play more eventful, and I can’t say I object in principle, but there were moments where I found myself thinking, “Yes, yes, I see what you’re doing, now get on with it.”

That doesn’t mean it’s dull. It isn’t. There’s enough happening that I never felt completely bored or abandoned. But there’s a difference between activity and tension, and GO Collect sometimes confuses the two. Little pickups, nudges, and collection moments keep the screen busy, but the balance doesn’t always feel properly moved by them, so the experience can become oddly technical. I admired it before I enjoyed it, which is not always what you want from a slot carrying the Book of Dead name.

Where the game earns its keep

To be fair, there are stretches where the design clicks. When the collect mechanic starts chaining together appearances in a way that feels purposeful, the slot does produce that satisfying sense of the game gathering itself. Those are the moments where GO Collect makes a proper argument for existing. It isn’t simply repainting old walls. It’s trying to carve a new route through familiar territory.

I also think the game looks sharp. The visual work is polished without becoming gaudy, and the atmosphere is more controlled than a lot of modern sequel-style slots. It doesn’t feel cheap. It feels deliberate. Play’n GO has been around this block often enough to know exactly how much old Book of Dead iconography to preserve and how much new garnish to sprinkle on top. On a purely presentational level, I’ve got very little to complain about.

The max win figure of 10,000x gives it a decent ceiling, though not a ridiculous one, and that feels about right for the way the game behaves. This isn’t one of those slots that constantly promises impossible riches while giving you absolutely no reason to believe they exist. Its ambition is more contained. The stronger appeal is in the structure, not the fantasy that one spin is going to buy you a detached house in Surrey.

book of dead go collect screenshot

What annoyed me

The main irritation is pacing. High volatility games don’t bother me on their own. I’m perfectly happy with long quiet spells if the tension feels worth it. The problem here is that some of the quiet spells don’t feel quiet enough to be elegant or active enough to be thrilling. They sit in the middle, where the screen keeps doing things but your pulse doesn’t quite join in.

There’s also the RTP question. The top listed version is 96.2%, which is respectable enough, but lower variants are known to exist, and with a game like this, that matters. If you’re playing a collect-driven slot with a more patient personality, I’d want to know I was getting the stronger version before putting real money through it. That isn’t a uniquely evil feature of this game, of course. It’s part of the wider slot landscape now. But it does matter here because GO Collect already asks for a bit of patience. I’d be much less forgiving of it on a weaker RTP setting.

Who it’s actually for

  • Players who already like the Book of Dead world but want something a bit more involved
  • People who don’t mind slower build-up in exchange for more moving parts
  • Slot fans who enjoy mechanics and progression as much as pure bonus-chasing
  • Not ideal for anyone who wants quick clarity and immediate drama

Would I actually play it again?

Yes, though with a few conditions. I’d play it again in demo mode quite happily, and I’d play it for real if I was in the mood for something slower and more thoughtful than the average modern splash-and-noise release. But I wouldn’t choose it over the original if what I wanted was that old merciless Book of Dead thrill. This one is less of a knife fight and more of a robot war. There’s craft in that, but craft is not always the same as excitement.

I can imagine some players liking GO Collect more than I did, especially if they’ve grown tired of straight re-skins and want a familiar licence used in a more inventive way. Fair enough. I’m not dismissing it. I’m just not convinced it has improved on the basic emotional engine of the original. It’s smarter in places, but it’s also a little colder.

Final thoughts

Book of Dead GO Collect is a capable, polished, slightly over-engineered slot that I respected more quickly than I enjoyed. That’s not the worst fate in the world. There’s plenty here to admire, and enough in the collect mechanic to justify the spin-off idea. But it never quite shook the sense that it was trying to upgrade a classic by adding more furniture to the room.

My advice to UK players is simple. Try it in demo first. See whether the pacing suits you. Check the RTP version if the site shows it. And don’t go in expecting old Book of Dead with a tiny twist. This is a different temperament entirely. Sometimes that’s interesting. Sometimes it’s just a bit of a faff. With GO Collect, it’s a little of both.

Quick questions

Is it better than the original Book of Dead?

Not for me. It’s more inventive, but also less immediate and less exciting.

What’s the best thing about it?

The collect mechanic gives it a real identity instead of making it feel like a lazy sequel.

What’s the biggest drawback?

The pacing. It can feel busier than it is rewarding, especially in the base game.